qertpl.blogg.se

Tyrian 2000 backtracking
Tyrian 2000 backtracking











I'm always at edge of seat wondering if I'm going to trigger something and it's great. Darkwave seems to have a talent for making good ambushes and pacing them. The final battle was a bit anticlimactic imo tho, with 2 imps, 4 chaingunners and 1 mancubus (which I just chaingunned through). Then another arachnotron ambush happened in crate room (I seem to love these kinda rooms) and I surprisingly survived that mainly by running up stairs and playing peek-a-boo behind crates. I was stuck for a few minutes and didn't realize I had to hop from roof to roof. Decided to go all mike tyson on second one but fell off roof so I got back up and shotgunned it. but forgiveable since berserk was a secret this time :P). Again, we see a place where berserk and chainsaw are within 10 seconds of each other (grr. The switch on the wall of the elevator was really clever imo. Following the big battle in the cave, we come across a building with a clever elevator gimmick.

tyrian 2000 backtracking

The one behind me blocking my path caused me my first death, but i was able to kill both of them without a scratch by playing ring-around-the-rosie with them around a pillar The arachnatron fight directly afterwards then popped up. What a great intro! The creepy music, the cave which is a wide open area and eerily void of enemies with some items scattered around - was actually a bit nervous to grab each of them in case of an enemy trap, then grabbing the shotgun, they all appeared and action started. where's the second secret besides the chainsaw?)Īlso, I may do guitar covers of some of these midis. All of the spectres were satisfying and mixing a chaingunner in with them added some tension as I'm an ambush puncher and thought "should I switch to shotgun in case he comes?" (I had 4 health at that time lol).Īll in all, a decent opening map and fun to play. I liked the inside of the building too.

tyrian 2000 backtracking

This leads to my only piece of constructive criticism: When making a berserk-centric map, it's probably best not to put a chainsaw in the level, as it can be slightly annoying when you switch to your fists and plow forward only to stick the chainsaw into the enemy leaving you vulnerable for a few seconds. The field was a fun battle, and I liked the little "hidden" cave off to the side. Even imps were triple-shotting when I tried to punch them, so I eventually switched to shotgun since luck isn't at my side.

tyrian 2000 backtracking

in my years of playing doom they've only fired 2-3 at a time at most. I practiced some caco-punching but it wasn't going so well (had a caco fire 7 shots consecutively while trying to punch it and 7th crit'd me. The beginning cave was a nice touch, it was fun going through a straight cooridor mashing (well, holding down) the punch button with minimal risk with the zombiemen and some imps, only to come out to a large field.













Tyrian 2000 backtracking